Project Dopamine is an immersive sandbox game set inside a nostalgic computer interface,
where curiosity leads you deep into a world of mini-games, hidden corners,
and interactive experiences. But there's more beneath the surface...
This project was developed as a group effort within the span of roughly
six months.
As the groups
technical lead I was in charge of building the game using the
Unity engine,
along with
Unity's C# scriping framework.
I was also in charge with designing many of the games
core technical systems,
and
user interfaces.
NOW AVAILABLE TO DOWNLOAD!
Available for Windows and Linux systems (64-bit) 🪟🐧